Shelves: fantasy , role-playing-games Whereas the original Fighting Fantasy: The Introductory Role-playing Game book by Steve Jackson turned the choose your own adventure rules into a role playing game without adding much except advice and a couple dungeon adventures, Dungeoneer fleshes out the rules enough to get you past your third session. The Fighting Fantasy game system is very, very simple. Combat is 2d6 plus Whereas the original Fighting Fantasy: The Introductory Role-playing Game book by Steve Jackson turned the choose your own adventure rules into a role playing game without adding much except advice and a couple dungeon adventures, Dungeoneer fleshes out the rules enough to get you past your third session. For all other tests of Skill climb, bribe, detect traps roll 2d6 under your Skill. As written only combat is done with these kinds of opposed rolls, everything else is still the standalone roll 2d6 equal or under the Skill number, just that now you can have extra points in a specialisation locksmith, riding a horse, etc.

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Edit British writers Steve Jackson not to be confused with the US-based game designer of the same name and Ian Livingstone, co-founders of Games Workshop , authored the first seven books in the series, after which point the writing stable was expanded. The action in a Fighting Fantasy gamebook is split into small sections, ranging from a paragraph to a page, at the end of each of which the character usually must make a choice or roll a die. Each page features several of these sections, each headed with its number in bold.

Where the page number would appear in an ordinary book, a Fighting Fantasy book gives the range of sections appearing on that page, much as some dictionaries do for the words listed on a page. Most of the early books in the series had of these sections, with the optimal ending being number Some later books had more than sections others less than , and some concealed the optimal ending somewhere in the middle of the book to make it harder for the reader to find.

That said, many of them take place in a single world known as Titan , and the three books which deal with the wizard Zagor , namely The Warlock of Firetop Mountain , Return to Firetop Mountain and Legend of Zagor , are undoubtedly more rewarding if played in sequence, as are the books Deathtrap Dungeon , Trial of Champions and Armies of Death. For a list of linked gamebooks, see Fighting Fantasy Gamebooks Sub-Series Typically, a Fighting Fantasy gamebook follows the "collect w, x and y to reach z" approach.

This means that the player can only reach the end of the book by following the correct path and finding all the items keys, gems , rings or even pieces of information that let him or her proceed to the final confrontation. Later books sometimes varied this formula, allowing multiple routes to success. Series History A history of the series itself was published in by Snow Books. Their first submission, The Magic Quest , was a short adventure intended to demonstrate the style of game that they sought to create.

The Magic Quest took over a year to be accepted by Penguin Books , at which point the two creators devoted a further six months to expanding and improving upon their original design, resulting in The Warlock of Firetop Mountain, the first Fighting Fantasy gamebook.

Following the success of the first book, Jackson and Livingstone began to produce further gamebooks, writing solo in order to make better use of their time. Jackson then produced the first book in the series with a science-fiction setting, Starship Traveller , and Livingstone the first with an urban setting, City of Thieves , as well as Deathtrap Dungeon and Island of the Lizard King.

In , the decision was made to expand the number of writers working on the project, and the second Steve Jackson from this point on referred to as "Steve Jackson 2 " [1] was added to the roster with Scorpion Swamp , published that year.

From that point on, many more authors began to contribute to the series, including Andrew Chapman Space Assassin , , Robin Waterfield Rebel Planet , and creative editor for the range from book 3 till about book 42 , [2] Peter Darvill-Evans Beneath Nightmare Castle , , Luke Sharp Star Strider , and Marc Gascoigne Battleblade Warrior , and the consulting editor who took over from Waterfield.

The series was slated to conclude with book 50, Return to Firetop Mountain Livingstone, , but this book was unexpectedly successful, experiencing better sales than any recent gamebook and prompting an increase in demand for the Fighting Fantasy back catalogue.

As a result, nine further books were written through to Curse of the Mummy Jonathan Green , For more information on the end of the series, see Cancellation of Puffin Range For details on books under consideration at the time the range ended, see Unpublished Fighting Fantasy Gamebooks Wizard Series For a list of Fighting Fantasy media from Wizard, see Fighting Fantasy Collection - Wizard Books For a list of Fighting Fantasy gamebooks from Wizard, see Fighting Fantasy Gamebooks Wizard "Series 1" Edit In , Wizard Books bought the rights to the Fighting Fantasy series and has put many of the original titles back into print, making the controversial decision to change the order of the books in order to fit their reduced line-up initially only the gamebooks by Steve Jackson and Ian Livingstone were published and to incorporate the Sorcery!

The Wizard editions have also been criticized for the extensive errors in the rule section of the reprints. Copying and pasting from Firetop Mountain has introduced errors into the rules, in most cases affecting the rules for Provisions and Potions. These problems have continued in the more recent re-releases as number 24, Talisman of Death , also has these errors. This was the first time Wizard Books had reprinted works by "secondary" authors from the original range.

In addition a further new title was published. Both have been edited to make them more playable, with skill scores and other minor aspects changed. That same year Fighting Fantasy celebrated its twenty-fifth anniversary. To commemorate the event, Wizard Books published a new twenty-fifth anniversary special edition of The Warlock of Firetop Mountain in August that used the original wrap-around cover image and contained extra material.

The range was planned to continue in with a further titles, although nothing was eventually published. This new title accompanied a re-branding of the range with a new cover layout and numbering of the books, The Warlock of Firetop Mountain, The Citadel of Chaos and Deathtrap Dungeon being reissued alongside the new title.

Ian Livingstone announced via his Twitter account that he was writing a new adventure for the 30th anniversary of the range in , which became Blood of the Zombies. In March it was confirmed that the new book, announced as The Port of Peril , would be published in August alongside several reprints published by Scholastic.

Series Setting For more information, see Book Locations For more information, see also Other Worlds The majority of the Fighting Fantasy books are set in the heroic fantasy world of Titan — 46 of the 59 Puffin books take place there, as does the Sorcery! Like many fantasy settings, Titan corresponds roughly to medieval Europe , with the addition of magic, monsters and several sentient non-human races.

Titan consists of three continents: the one most commonly used in the series is Allansia , followed by the Old World and then Khul. In addition to these, a small minority of Fighting Fantasy books employ a science fiction setting. It is never specified whether or not these books are intended to be set in the same world, but the lack of consistency between them or mention of common locations seems to indicate that they are not.

Spectral Stalkers uniquely has both Titan and non-Titan settings, with one of the latter having a distinctly science fiction feel. The other remaining books of the series have all utilised a modern or futuristic Earth setting, but as with the space-based books there is no consistency between them.

Although not part of the main series of gamebooks, the world of the Flat Lands first appeared in the mini adventure The Floating City in Warlock magazine in Since then two other mini adventures have also been set there.


Advanced Fighting Fantasy

This system is based on skills , here called "Special Skills". The game features neither classes nor levels. A player character , called Hero, is defined by: four characteristics : Skill, Stamina, Luck, Magic; they range from 7 to 12 except for Stamina which ranges ; his race: Human, Dwarf, Elf; a set of special skills: Combat, Movement, Stealth, Knowledge and Magical special skills; special skill values usually range from 0 to 4; a few Talents, which are special features such as Animalfriend, Natural Mage, Robust, Weaponmaster The creation of a Hero starts with the choice of a "concept", e.


Dungeoneer (book)





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