Faurisar DnDWiki:Kingdoms of Kalamar Cosdol is the most tolerant of the three states, with a sizeable nonhuman nation. As just about every reviewer has mentioned there are no domains for the gods in the book though massive fan complaint has caused them to put out something on the internet nor is there any discussion of non-human races except for a good bit about the Hobgoblins, which unfortunately, is only a few pages long. The cream of the industry. The world does hang together pretty well in spite of the blandness, and the DM will kingdo,s have to work a bit harder if he wants to add adventuring sites, old civilizations, etc. No major flaws and useful. I am not a fan of the setting, as you can probably tell, if only because the mechanics they present do nothing to support their fluff.

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While distribution was not widespread, fans of the setting continued to support it. It broke the continent down into six regions and examined each one on a large scale. These products were available individually or together in a box set with a two-part map.

Over 30 different products have been released to support it. Notable about this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL.

Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map. Due to this, the world is also generally referred to as Tellene. Tellene is generally divided into several subregions.

The climate ranges from temperate to sub-tropical. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. Most of Tellene uses a lunar calendar , based around the day orbit of Veshemo. The year consists of 13 months, each divided into four 7-day weeks.

The year starts on the first day of spring.


Cosolen, Capital of Cosdol

Too many books, too little time Kalamar is relatively new yet it caters to oldschool players. You get the impression that Mr. Gygax would be proud of this setting. The folks at Kenzer paid a great deal of attention to detail, especially to the geography. Everything from wind currents, trade routes, and plate tectonics are quite well described.


Kingdoms of Kalamar

Advanced Search Kingdoms of Kalamar d20 Our current listing of Kingdoms of Kalamar books and supplements are designed primarily for compatibility with the v3. Books compatible with other editions are noted in the full product description. Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven rebels plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Spies and spellcasters seek knowledge and power for themselves and those they serve, and strands of their web-like plots reach into cities and towns across the continent. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth.

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